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1995-12-02
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412 lines
Written by: WorknMan Revision #12 Last Updated Nov. 28th, 1995
****************************************************************************
WorknMan's ULTIMATE Mortal Kombat 3 Combo FAQ
****************************************************************************
Written for Ultimate MK3 v1.0
HTML Version - http://www.sat.net/~worknman/umk3/umk3comb/umk3combo.html
=========================
What's New?
=========================
Revision #12
Added: 12 New Reptile Combos
=========================
ABOUT THIS FAQ
=========================
This is a FAQ that attempts to cover most, if not all of the combination
attacks for UMK3. This FAQ will not cover the old characters and all of
their old comos. You can find a list of these at:
http://www.sat.net/~worknman/mk3/mk3combo/mk3combo.html
This FAQ will, however, cover new combos for old characters as well as
the new character combos.
=========================
KEY
=========================
HP = Hight Punch LP = Low Punch HK = Hight Kick LK = Low Kick
B+<button> = Press back on the joystick and press specified.
F+<button> = Press foward on the joystick and press specified button
U+<button> or D+<button> U = UP D = Down, you should have the idea by now.
JK = Jump Kick RH = RoundHouse
Standing HP or Standing LP or Standing HK or standing LK =
Just do the punch or kick standing up, usually used to knock someone out
or the air.
Hop Kick = Jump and kick on the way up
Cross Kick = Crossover Kick - Means jump over opponent and kick them from
behind.
COMBO INITIALIZERS = These are a set of one or more hits that are for
setting up a longer combo. They are sometimes (but not always) combos
in themselves.
EXAMPLE - One of Reptile's combo initializers is HP, HP, D+LP
When you do this 3-hit, it sends the opponent flying into the air, thus
setting them up for some kind of other attack. The "other" attacks
will be listed below each combo initializer.
BASIC COMBOS = These are usually simple 3 or 4 hit combos. I will try to
give them their own names whenever possible.
BEST COMBOS = Usually the highest number of hits you can get from a combo
that starts on the ground. (I will add best combos for the
rest of the new characters once I have a chance to verify
percent damages.)
************** What do those funny little symbols mean?
(Air) = Air Combo - Character must be in the air
(C) = Combos that are done in the corner
(?%) - Means I don't know what the damage percentage is yet.
Start Copy or Print Here:
-----------------------------------------------------------------------------
ERMAC
(Slam = Telekinetic Slam .. B,F,B,HK .. works like a reverse dragon punch)
BASICS
Kick Uppercut Combo 2-Hit(15%) HK, LP (LK, LP also works)
BASIC KICK - 4-Hit(23%) HK, HK, LK, B+HK
Uppercut Combo - 4-Hit(?%)(HP, HP, B+LP, B,D,F+LP
BEST
BEST COMBO - 5-Hit(24%) HP, HP, B+LP, B+HK, F+LK
COMBO INITIALIZER #1 UPPERCUT COMBO 4-Hit then add ...
[7-Hit 32%] Slam, 2 Standing HPs, Fireball
[6-Hit 34%] Slam, Standing HP, Uppercut (trust me, it works)
[6-Hit 29%] Slam, Standing HP, Fireball
[5-Hit 31%] Slam, Uppercut
[5-Hit 28%] Fireball
[5-Hit 27%] Hop Kick
COMBO INITIALIZER #2 KICK UPPERCUT COMBO 2-Hit(15% then add ...
[7-Hit 44%] Hop Kick, Teleport, Slam, Standing HP, Hop Kick, Sweep
[6-Hit 39%] Hop Kick, Teleport, Slam, Standing HP, Roundhouse
[5-Hit 33%] Hop Kick, Teleport, Sweep
[4-Hit 27%] Hop Kick, Teleport
[3-Hit 22%] Hop Kick
[3-Hit 19%] Teleport
[3-Hit 26%] Slam, Uppercut
[3-Hit 23%] Slam, Standing HP
Combo Initializer #3 Telekinetic Slam then add ...
[3-Hit 34%] Standing HP, Hop Kick, Sweep
[2-Hit 24%] Standing HP, RoundHouse
[2-Hit 24%] Hop Kick, Teleport
[2-Hit 18%] Standing HP, Fireball
-----------------------------------------------------------------------------
JADE
BASICS
BASIC PUNCH COMBO 4-Hit(22%) HP, HP, D+LP, D+HP
BASIC KICK COMBO 4-Hit(23% or 28%) HK, HK, D+LK, D+HK or HK, HK, LK, B+HK
BEST
[7-Hit 34%] HP, HP, Hold Down(LP, LK, HK, LK), B+HK or
[7-Hit 34%] HP, HP, D+LP, LK, HK, B+LK, B+HK
(Note - I have also seen this one do 34% .. usually when the CPU does it.)
OTHER COMBOS
[2-Hit 21%] JK, Shadow Kick
-----------------------------------------------------------------------------
KITANA
BASICS
BASIC KICK COMBO - 4-Hit(23%)
BEST (Could be a basic also)
FAN COMBO - 4-Hit(25% .. not 22%!!) HP, HP, B+LP, F+HP
COMBO INITIALIZER - FAN LIFT (0%) then add ....
[6-Hit 31%] JK, Fan Throw, Run, HP, JK, Sweep
[5-Hit 28%] JK, Fan Throw, Run, JK, Sweep
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Roundhouse
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Flying Punch
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Hop Kick
[4-Hit 25%] JK, Fan Throw, Run, Uppercut
[4-Hit ?%] JK, Fan Throw, Flying Punch
[3-Hit 14%] JK, Fan Throw
[3-Hit 11%] Jump Punch, Fan Throw
[3-Hit 11%] Jump Punch, Fan Throw
[2-Hit 7%] JK
[2-Hit 6%] Fan Throw
[2-Hit 4%] Flying Punch
COMBO INITIALIZER #3 Jump Kick then add ...
[4-Hit 36%] Fan Throw, Run, JK, Sweep
[3-Hit 33%] Fan Throw, Run, Uppercut
[3-Hit 30%] Fan Throw, Run, Roundhouse
[3-Hit 30%] Fan Throw, Run, Standing HK
[3-Hit 25%] Fan Throw, Run, Sweep
[2-Hit 25%] Fan Throw
-----------------------------------------------------------------------------
Mileena
BASIC
5-Hit(?%)HP, HP, HK, HK, (D,F+LK)
BEST COMBO
6-Hit(?%) HP, HP, HK, HK, U+LK, U+HK
OTHER COMBOS
4-Hit(?%)Roll, HP, Roll, HK
-----------------------------------------------------------------------------
Reptile
BASICS
Uppercut Combo 3-Hits(18%) HP, HP, D+LP
Basic Punch Combo 4-Hits(23%) HP, HP, HK, B+HK
COMBO INITIALIZER #1 UPPERCUT COMBO then add ...
[8-Hit 40%] Fast Forceball, 2 Standing HPs, JK, Slide
[7-Hit 35%] Fast Forceball, 2 Standing HPs, Sweep
[7-Hit 34%] Fast Forceball, Standing HP, Hop Kick, Slide
[7-Hit 33%] Fast Forceball, 2 Standing HPs, Acid Spit
[6-Hit 37%] Fast Forceball, Standing HP, Uppercut
[6-Hit 34%] Fast Forcehall, Standing HP, RH
[6-Hit 32%] Fast Forceball, Standing HP, Sweep
[6-Hit 30%] Fast ForceBall, Standing HP, Acid Spit
[6-Hit 29%] Fast Forceball, Hop Kick, Slide
[6-Hit 29%] Fast Forceball, 2 Standing HPs
[6-Hit 27%] Fast Forceball, HP, Slide
[5-Hit 29%] Fast Forceball, Sweep
[5-Hit 27%] Hop Kick, Slide
[4-Hit 34%] Fast Forceball, Uppercut
[4-Hit 31%] Fast Forceball, Roundhouse
[4-Hit 22%] Acid Spit
COMBO INITIALIZER #2 Fast Forceball, Slow Forceball 2-Hit(%?)(N)(*)
then add ...
[5-Hit 30%] Standing HP, Hop Kick, Slide
[4-Hit 27%] Hop Kick, Slide
[4-Hit 26%] 2 Standing HPs, Acid Spit
[4-Hit 23%] Standing HP, Acid Spit
[4-Hit 22%] Two Standing HPs
[3-Hit 27%] Uppercut
[3-Hit 23%] RoundHouse
[3-Hit 27%] Hop Kick
[3-Hit 22%] Sweep
COMBO INITIALIZER #3 Jump Kick (or cross kick) then add ...
[6-Hit 38%] Fast Forceball, 2 Standing HPs, Hop Kick Slide
(Once the forceball has hit, walk forward a little to execute the 2
standing HPs or else the hop kick may not connect.)
[5-Hit 35%] Fast Forceball, Standing HP, Hop Kick, Slide<br>
[5-Hit 34%] Fast Forceball, Hop Kick, Sweep<br>
[4-Hit 31%] Fast Forceball, Hop Kick,<br>
[3-Hit 31%] Fast Forceball, Uppercut<br>
[3-Hit 29%] Fast Forceball, RoundHouse<br>
[2-Hit 19%] Acid Spit<br>
COMBO INITIALIZER #4 Slow Forceball then add ...
[8-Hit 39%] 2 Standing HPs, Fast Forceball, HP, HP, JK, Slide
[7-Hit 36%] 2 Standing HPs, Fast Forceball, Standing HP, Slide
[7-Hit 36%] 2 Standing HPs, Fast Forceball, HP, JK, Slide
[7-Hit 36%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK
[6-Hit 34%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Sweep
[6-Hit 33%] 2 Standing HPs, Fast Forceball, Standing HP, Roundhouse
[7-Hit 32%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Acid Spit
[5-Hit 31%] HP, Fast Forceball, 2 Standing HPs, Sweep
[4-Hit 28%] 2 Standing HPs, Fast Forceball, 2 Standing HPs
[4-Hit 25%] Fast Forceball, 2 Standing HPs
[3-Hit 24%] Fast Forceball, RH
[4-Hit 23%] Fast Forceball, HP, Spit
[4-Hit 21%] 2 Standing HPs, Acid Spit
[2-Hit 21%] Uppercut
[2-Hit 19%] Roundhouse
[3-Hit 16%] 2 Standing HPs
[2-Hit 16%] Sweep
[2-Hit 14%] Slide
Other Combos
[2-Hit 21%] Fast Forceball, Uppercut
[2-Hit 19%] Dash Elbow, Sweep (Corner)
-----------------------------------------------------------------------------
SCORPION
BASICS
Elbow Combo 3-Hit(?%) HP, HP, U+LP
Axe Combo 4-Hit(?%) HP, HP, HK, B+HK
Basic Kick Combo 4-Hit(?%) HK, HK, LK, LK
COMBO INITIALIZER #1 CROSS KICK, TELEPORT, HARPOON 3-Hit(22%)
Then add ...
[7-Hit 33%] Axe Combo [7-Hit 30%] Basic Kick Combo
[6-Hit 33%] Elbow Combo [4-Hit 33%] Uppercut
[4-Hit 30%] RoundHouse [4-Hit 28%] Sweep
COMBO INITIALIZER #2 JK (or CROSS KICK), HARPOON 2-Hit
[6-Hit 29%] Axe Combo [6-Hit 28%] Basic Kick Combo
[5-Hit 26%] Elbow Combo [3-Hit 28%] Uppercut
[3-Hit 26%] RoundHouse
COMBO INITIALIZER #3 Teleport, Harpoon 2-Hit(11%)(N)(*)(*%)
[6-Hit 22%] Basic Kick Combo [6-Hit 22%] Axe Combo (N)(*)(*%)
[5-Hit 19%] Elbow Combo [3-Hit 22%] Uppercut (N)(*)(*%)
[3-Hit 19%] RH [3-Hit ?%] Sweep (N)(*)
COMBO INITIALIZER #4 HARPOON then add ...
[5-Hit 28%] Axe Combo [5-Hit 28%] Basic Kick Combo
[2-Hit 26%] Uppercut [2-Hit 22%] RoundHouse
[2-Hit 16%] Sweep
COMBO INITIALIZER #5 OPPONENT IS IN MID AIR then add ...
[6-Hit 42%] 2 Standing HPs, Harpoon, Axe Combo (Air)
[6-Hit 41%] 2 Standing HPs, Harpoon, Basic Kick Combo(Air)
[6-Hit 38%] 2 Standing LPs, Harpoon, Axe Combo(Air)
[4-Hit 38%] 2 Standing HPs, Harpoon, Uppercut (Air)
[4-Hit 36%] 2 Standing LPs, Harpoon, Uppercut(Air)
-----------------------------------------------------------------------------
NEW COMBOS FOR OLD CHARACTERS
-----------------------------------------------------------------------------
KUNG LAO
You can now combo straight out of his teleport punch ...
(Press D, U and then press HP when he's coming back up)
COMBO INITIALIZER Teleport Punch then add ...
8-Hit(44%) HP, LP, HP, LP, LK, LK, B+HK
-----------------------------------------------------------------------------
LIU KANG
Has a new uppercut combo: HP, HP, B+LP 3-Hit(13%)
COMBO INITIALIZER HP, HP, B+LP 3-Hit(13%)(N)(*)(*%) then add ...
[6-Hit 22%] Hop Kick, High FIreball, Flying Kick
[5-Hit 19%] Hop Kick, High Fireball
[5-Hit 19%] Hop Kick, Flying Kick
[4-Hit 16%] Hop Kick
[4-Hit 16%] Flying Kick
[4-Hit 16%] Bicycle Kick
-----------------------------------------------------------------------------
SEKTOR
Has a new uppercut combo: HP, HP, D+LP
COMBO INITIALIZER #1 Homing Missle, HP, HP, D+LP then add ...
(The homing missle should hit while you are doing the uppercut combo)
[4-Hit 37%] Hop Kick
COMBO INITIALIZER #2 HP, HP, D+LP(18%) then add ...
[4-Hit 25%] Hop Kick
[4-Hit 24%] Straight Missle
-----------------------------------------------------------------------------
SONYA
Has a new uppercut combo: HP, HP, U+LP 3-Hit(18%)
COMBO INITIALIZER #1 HK, HK, HP, HP, U+LP
[7-Hit 38%] Hop Kick, Leg Grab
[7-Hit 35%] Jump Punch, Leg Grab
[6-Hit 35%] Hop Kick
[6-Hit 33%] Fireball
[6-Hit 30%] Leg Grab
COMBO INITIALIZER #2 HP, HP, U+LP(?%)
[5-Hit 28%] Hop Kick Leg Grab
[5-Hit 25%] Jump Punch, Leg Grab
[4-Hit 25%] Hop Kick
[4-Hit 23%] Fireball
[4-Hit 21%] Leg Grab
-----------------------------------------------------------------------------
STRYKER
His machine gun (B, F, HP) gives him a some new combo possibilities
COMBO INITIALIZER #1 LK, HP, HP, D+LP
Gun 5-Hit(?%)
[7-Hit 40%] Gun, Run, Standing HP, Low RH
[7-Hit 38%] Gun, Run, Standing HP, Low Grenade
[5-Hit ?%] Gun
COMBO INITIALIZER #2 HP, HP, D+LP 3-Hit then add ...
Gun 4-Hit(29%)
[6-Hit 35%] Gun, Run, Standing HP, RH
[6-Hit 33%] Gun, Run, Standing HP, Low Grenade
[6-Hit 32%] Gun, Run, Standing LP, Low Grenade
[5-Hit 31%] Gun, Run, Jump Kick
[5-Hit 27%] Gun, Run, Baton Throw
[5-Hit 26%] Gun, Run, Standing HP
[4-Hit ?%] Gun
COMBO INITIALIZER #3 Opponent is in the air then add ..
4-Hit (33%) Gun, Run, Standing HP, Uppercut
4-Hit (30%) Gun, Run, Standing HP, RH
4-Hit (30%) Gun, Run, Standing HP, Low Grenade
4-Hit (28%) Gun, Run, Standing HP, Standing HK
3-Hit (24%) Gun, Run, Standing HP
----------------------------------------------------------------------------
UNIVERSAL (ALL CHARACTERS)
You can now initialize combos by using a jump punch and then doing a
character's regular combo that starts off with a punch.
Here's an example:
Normally, Subzero's 6-Hit would be HP, HP, LP, LK, HK, B+HK for 23%
damage.
But you can now add a jump punch to it at the beginning: Here's what
it looks like:
Jump in, press HP, then ... HP, HP, LP, LK, HK, B+HK
... so that's 7-Hit(33%)
This works for all characters.
I think the basic formula to it is:
Whatever the percentage was for a regular combo that starts with a punch,
a jump punch intializer will add 10% more damage to it.
NOTE
You can also initialize a kick combo with a jump punch. For example, using
Scorpion, jump in with a punch and then do his Basic Kick Uppercut (HK, HK,
LK, LK) for a 5-hit combo
-----------------------------------------------------------------------------
==========================
COMBOS THAT HAVE CHANGED
==========================
KABAL - His high hitting combos have been weakened considerably.
SMOKE - His cheesy 100% combo (LP, Harpoon, LP) has apparently been taken
out in the upgrade.
LIU KANG - Can no longer do a combo after a bicycle kick
=========================
EMAIL
=========================
Comments, questions, suggestiions, info, corrections ??
Email me: worknman@rat.org
=========================
KREDITS
=========================
1.Druboy: Who posted the first batch of combos in his faq
2.Ratman: Kitana 4-hit
3.Oudom Sengbounouvong: Mileena Combos